decagon | Graph convolutional neural network for multirelational link | Machine Learning library
kandi X-RAY | decagon Summary
kandi X-RAY | decagon Summary
This repository contains code necessary to run the Decagon algorithm. Decagon is a method for learning node embeddings in multimodal graphs, and is especially useful for link prediction in highly multi-relational settings. See our paper for details on the algorithm.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of decagon
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Trending Discussions on decagon
QUESTION
I recently started to learn pygame
and herein lies my question. Is there anyway I can use different colors for each line drawn using pygame.draw.lines
? This is my code.
ANSWER
Answered 2021-Apr-14 at 04:42You have to draw each line segment separately. Write a function that uses a list of points and colors to draw the line:
QUESTION
Currently doing an assignment for school. My code is coming back with errors in a couple of lines of code, and suggests I'm using Tkinter, which I have not. Looking for anyone who has time to cast their eyes over my code please.
To be able to see the errors come up, I pressed "d" to open the input window and then typed in "square" - all lower case.
I'm trying to get the program to draw a shape when you put in its name or the number of sides it has.
My error comes back as:
...ANSWER
Answered 2020-Aug-20 at 05:49My code is coming back with errors in a couple of lines of code, and suggests I'm using Tkinter, which I have not.
If you're using turtle, you're using tkinter as turtle sits atop tkinter. As far as the error:
QUESTION
I am a student.
This program i have been working on it for 2 weeks i need help to run it.
It doesn't import coordinates like it should.
I have posted coordinates on my previous question.
After getting the path it simply displays:
enter at least 3 sides
then closes
I am supposed to
- import coordinates which are (x,y) at least 3.
- Compute area
- print the massage displaying area and polygon type.
ANSWER
Answered 2020-Jul-01 at 18:02One of the big things in assignments like this is to get a framework that is working and go from there. I tweaked only a few parts of your code and put in some print statements. Try this out as a start...
Getting the area from a list of points can be a challenge unless you have some guarantees about the order of the points received. Perhaps your assignment has some additional information you can use.
This will at least get things going as it runs without errors and reads the file and exercises your functions.
QUESTION
I want to change the fill colour of each zone(segment) of the decagon depending on each number is the list L.
Currently it only displays the canvas at the end and using the last number in the list L.
The idea is each time it reads a number from the list L it updates the canvas, fills that zone and changes the last filled zone back to white
The zones ('zn') are from 0-5, 0 Being the inside decagon and 1-5 the outside. and a combination of zones formatted 1_2, 2_3, 3_4, 4_5 and 5_1
...ANSWER
Answered 2020-Apr-21 at 14:02Maybe your function used in a incorrect way.You could call .after
instead of use time.sleep()
.And don't use a for loop in the function,I revise your task()
function:
QUESTION
I changed the question title since Kiskae provided a solution to the broader problem which makes the question about wrapping a callback API needless for the particular problem. The former question title was:
How to wrap asynchronous callback into suspend function using Coroutines?
I am trying to wrap the ConnectivityManager.NetworkCallback
API (>= SDK level 21) of the Android framework into a suspend function to facilitate a synchronous API:
ANSWER
Answered 2020-Mar-18 at 07:49Turns out the relevant API for what you want to do isn't async, so coroutines should not be required:
QUESTION
Hello All^^ I apologize for the simplicity of this question (and my JS comprehension), beforehand. Could someone explain why the following code returns the key value in the object array? I would expect that array-name[n] would return the key, rather than the value in the array. I thought that array-name[n][1] would produce the value (name of the shape in this example) in this function ( i.e., if 4 is entered, "square" would be returned). For the background, this was an edabit challenge that I solved. However, that was not entirely on purpose(I was initially trying to use a loop to perform the same function for about a half hour, to no avail). To digress, I would simply like to understand this more thoroughly, if possible. I appreciate your time.
...ANSWER
Answered 2020-Feb-05 at 21:02Your polygon is an object. It is not an array hence you are seeing this behavior. See code below for better explanation.
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